Wednesday, October 8, 2014

In Real Deep #1: Animal Jam, the Country

So last night, I was thinking of the prospects of Animal Jam being a country. You have this land called Jamaa that is always expanding; you have us jammers, the citizens; you have a board of overlords, the Alphas; and then you have a secret organization that's controlling our world from behind, AJHQ.

And whenever they have a sever connection, it's a government shutdown, almost.

Most likely, the animals from all the different settlements (Jamaa Township, Appondale) would have revolted (after all, it is a secret organization that's controlling them).
And then there's the thought that Jamaa is always expanding.
It's currently actually pretty tiny, so the expansion is a good thing. But what the growing of a land symbolizes is that it is very new. You have all the same shops, and talking is always strictly controlled.
And then there's the fact that we are talking animals.

So that supports the theory that Animal Jam could do as a post-apocalyptic world. Perhaps the Phantoms were here when the humans existed, and they ravaged the world until the Alphas came; perhaps this all exists in an alternate universe. Or perhaps this is all a game for 10-year-olds, and I should stop writing.

No comments:

Post a Comment

Please don't swear or harass others (that includes calling people names). Derp away!